Post by Amaie on Aug 21, 2010 4:17:50 GMT -7
Magus
A Magus is a human with the ability to use magic. No one knows why Magus are born, nor who they will be born to. Of course it is more likely to bear a Magus if the parents are also magic users. On the other hand it is no where certain that two Magus will beget a Magus, nor that two Commoners will not. There are quite a few different types of Magus, and each child born as a Magus is usually able to choose their own path in magic. Once a path is clearly chosen though, the other types seem to seal themselves off to that particular Magus.
Classes
Mage:
A Mage is a magic user that employs a focus called a 'Device'. A Device has two forms, sealed, and activated. Devices come in many shapes and forms but the most common is a gem or accessory such as a ring or necklace for their sealed form. A Device's activated forms very in the same degree, most usually being some type of weapon like a staff or wand. When activated for the first time, the device also activates a mage's armor which is called a 'Barrier Jacket'. The barrier jacket replaced a mage's clothing when their device is active, providing enhanced physical and magical defense.
Serje City of Haven is the Mage's base of operations, where they founded what is called 'The Academy' It is a place of learning for those Magus who have either just been scouted out or have recently learned their path lays with the Mages. Almost every mage of note has taken the six year course at the Academy. As of right now, the Mages have taken it upon themselves to do what they can to rid the world of the Monsters that have recently been springing up throughout the world.
Sorcerer:
Sorcerers take energy from what is around them and weave the five elements into the spells of their choosing. Some places may lack the required energies they need for the spell they are thinking of. The most resourceful sorcerers can make do with what's around them though. The Sorcerer's magic is greatly effected by their emotions, sometimes making it so that something other than what was intended happens or nothing happens at all. The sorcerers are greatly mistrusted by the Mages, because their spells do not have laws like the Mages' magic, but are manipulated by the Sorcerer Magus whims to do what is required. The Sorcerers have an academy in the frozen city of Led, in Rhimis
Druid:
Druids are Magus that bond with an animal companion or familiar. They can do natural magic and Sync with their companion. The druid gains a great amount of power when completely synced with their animal companion, both magical might, and physical prowess. The Druid feels uncomfortable in places that are highly populated by humans, because they feel the imbalance that humans are causing to the natural world. The druids mostly reside within Verdan, in the deepest and most pure places of nature, but they are also found in those types of places throughout Tirrna. Recently the druids have declared that a glade located within the forests of Verdan is sacred to them and it will be where they teach those that have chosen the path of the Druid and have bonded with their animal companion, changing the ways of one apprentice to each master Druid.
Necromancer:
A Necromancer is a walker of death. They use living energy or blood to raise the undead or control them as well as anything that has to do with death and other dark magics. There are a few sub categories of Necromancer. The first and most common are the energy thieves, they take the energy of the living around them to power themselves and their magic. Blood Casters power their spells mainly with either the blood of their enemies or themselves. Death Casters are the side that cause weakness, sickness and death with their spells. The Animators are last, and considered the most powerful of all the necromancers. They are able to raise corpses to become completely loyal servants. Some Animators are well known in horror stories of the past, raising armies of the undead to attempt to take over. A Necromancer's path is never set in stone, and if they choose they can move between or use multiple aspects of Necromancy. It is very rare to get a True Necromancer, someone who has mastered each and every aspect of Necromancy.
Necromancy used to be always a self taught art. Necromancers did not get along with their own kind, because when two meet there will undoubtedly be a power struggle, one will try to dominate the other to establish a pecking order. This type of Magus is the most rare, as there usually isn't even one a generation, until recently, even though the perks might include an extremely lengthened life span, if not immortality. The Magus of the Necromancers have broken from their normal activity and started to group themselves since the coming of monsters. They have started their own secret academy upon an ancient and hidden battleground in the mountains of western Caltus.
Elemental Magus:
Each of these Magus represent the incarnation of a single power element. Over time they come to resemble the element they have chosen to represent, taking that element's strengths and weaknesses. In some cases those Magus get to the point where they can completely ignore their element when it is used against them, and vary rarely even absorb the power of that element to regain their strength. Though some can do that, there have been no cases where they can absorb what they themselves have created for a gain. Many Elemental Magus gain weaker powers in some adjoining elements, (such as a water mage gaining some control over ice) or an element that does not directly oppose their originally chosen element, but never an element that opposes their own. A large group of Elemental Magus have finally built an academy near a large Oasis of their own creation in the eastern desert of Skorus.
Summoner:
The Summoner Magus is a new class to Tirrna, who have sprung up in the last year. Before monsters came to the world, they were just low ranked Magus of other classes. The Summoners of past years had never known what they were, but instead were forced into another class of Magus, because each of them have a Sub-Class. Now that Monsters have come to this world, the Summoners feel the pull of them on their hearts, seeing that their previous class was just a place holder for Summoning. Most Summoner's sub-class is ranked 2-4 levels below their Summoning rank.
The Summoner, while having other small magical abilities, are able to make a Contract or Pact with certain Monsters that they have defeated, captured or reasoned with. This pact allows the Summoner to call upon that Monster's aid at any time, in exchange for magical energy. Mostly the Monsters are summoned for battle purposes, but some Summoners call forth their Monsters for other reasons. Upon being summoned, a Monster is fully healed and powered. When they return they get the same effect as well. A Monster can only be bound by one summoner's pact, while summoners can hold a multitude of them. Except for extremely high ranked summoners, or when calling very low ranked Monsters, they can only call upon one Monster at a time. The summoners have just founded and are in the process of building their own Sanctuary of learning in Daleko of Farthing.
Priest/Priestess:
Priests and Priestesses are Magus of the holy sort. They use their charms and talismans to root out and exorcise ghosts, the undead and evil in general. They deal damage with their holy spells to any that have ill intentions toward themselves or those who travel with them. They also have great abilities in healing and can create miracle like effects. They are masters of cleansing and sealing off areas from those who wish to do harm. Their magic works best on the spirit world and undead, but it does well enough on the living and beasts as well. Of course there are temples in every city, as well as quite a few that are positioned out away from the populous, and there are magus that are born close to one and become fond of that particular temple, but there is a main temple in the capital city of Parmus, Simsene. It is perfect for those who do not have a preference of where they would like to learn
Artisan:
The Artisan Magus class are those who craft magical items such as Mage's devices, and other day to day enchanted items. They always come in pairs, an Apprentice and a Master Artisan. The apprentice helps forge new items from magical materials. Crafting a magical item takes much less time than crafting an item by hand, but it costs so much more energy than a commoner Smith would take over the entire period that it would take to form an item by hand. The Artisan's laboratory of learning is deep in the city of Valka in the country of Harir. They are highly revered in every country, but most of all their own.